localization_string_table =
    {
    ["name_1_1"] = "Pack Creature",
    ["desc_1_1"] = "Increases Attack for every identical monster.",
    ["name_2_1"] = "Feature",
    ["desc_2_1"] = "Revive after being killed and recover half of HP",
    ["name_3_1"] = "Plague",
    ["desc_3_1"] = "Poison all Slates after being killed.",
    ["desc_4_1"] = "Increases Attack by 1 every 3 rounds",
    ["name_5_1"] = "Bombard",
    ["desc_5_1"] = "Launches an attack once every 2 rounds",
    ["name_6_1"] = "Dodge",
    ["desc_6_1"] = "High Dodge Attribute",
    ["name_6_2"] = "Nocturnal Creature",
    ["desc_6_2"] = "Loses its Dodge ability after 20 slates have been opened.",
    ["desc_7_1"] = "Curse the attacker to decrease Attack when counterattacking",
    ["desc_8_1"] = "Poison the attacker and continually reduce the target's HP when counterattacking",
    ["desc_9_1"] = "Purify the attacker and remove the target's buffs when counterattacking",
    ["name_10_1"] = "Harisenbon",
    ["desc_10_1"] = "Reflect 100% melee damage back to the attacker when sustaining an attack.",
    ["desc_11_1"] = "Doubles Attack when HP is below 50%.",
    ["name_12_1"] = "Hardened Shell",
    ["desc_12_1"] = "Physical Resistance +{value}%",
    ["name_12_2"] = "Photaesthesia",
    ["desc_12_2"] = "Physical Resistance decreases by 3% when a Slate is opened.",
    ["name_13_1"] = "Competent Cell",
    ["desc_13_1"] = "Double other monsters' HP while present",
    ["name_14_1"] = "Elemental Creature (Earth)",
    ["desc_14_1"] = "Immune to Earth Spells",
    ["name_14_2"] = "Guardian",
    ["desc_14_2"] = "Helps companions of other types resist damage",
    ["name_14_3"] = "Spiked Shell",
    ["desc_14_3"] = "Reflect 30% of damage taken back to the attacker.",
    ["name_15_1"] = "Elemental Creature (Water)",
    ["desc_15_1"] = "Immune to Water Spells",
    ["name_15_2"] = "Rain of Silence",
    ["desc_15_2"] = "Increases the HP of allies every 2 rounds",
    ["name_16_1"] = "Elemental Creature (Fire)",
    ["desc_16_1"] = "Immune to Fire Spells",
    ["name_16_2"] = "Burning",
    ["desc_16_2"] = "Counterattacks with a Burn effect (Lose HP each round, for 3 rounds)",
    ["name_17_1"] = "Elemental Creature (Air)",
    ["desc_17_1"] = "Immune to Air Spells",
    ["name_18_1"] = "Elemental Creature (Light)",
    ["desc_18_1"] = "Immune to Light Spells",
    ["name_18_2"] = "Dark Elemental Symbiosis",
    ["desc_18_2"] = "Double Attack when Dark Elemental is on the scene.",
    ["name_19_1"] = "Elemental Creature (Dark)",
    ["desc_19_1"] = "Immune to Dark Spells",
    ["name_19_2"] = "Light Elemental Symbiosis",
    ["desc_19_2"] = "Double Attack when Light Elemental is on the scene",
    ["name_20_1"] = "Granite Armor",
    ["name_20_2"] = "Debacle",
    ["desc_20_2"] = "Decreases Physical Resistance by 10% each time an ally is killed",
    ["desc_21_1"] = "Spell resistance +{value}%",
    ["name_22_1"] = "Venom",
    ["desc_22_1"] = "Counterattack inflicts the Poison status (Lose HP each round) for 3 rounds.",
    ["name_23_1"] = "Throwing",
    ["name_24_1"] = "Bully",
    ["desc_24_1"] = "Decreases Attack each time an ally is killed.",
    ["name_25_1"] = "Irritate",
    ["desc_25_1"] = "Doubles Attack when HP is below 50%.",
    ["name_26_1"] = "Backstab",
    ["desc_26_1"] = "Attacks once every 4 rounds, causing 300% damage to enemies",
    ["name_27_1"] = "Make Spirits",
    ["desc_27_1"] = "Double Butcher and Bandit's Attack while being present",
    ["name_28_1"] = "Shooting",
    ["name_29_1"] = "Cursing",
    ["desc_29_1"] = "Curse the attacker when counterattacking (Decrease Attack, it lasts 3 rounds)",
    ["name_30_1"] = "Duel",
    ["desc_30_1"] = "Increase Attack when by itself on the battlefield",
    ["name_31_1"] = "Magic Missiles",
    ["name_31_2"] = "Necromancy",
    ["desc_31_2"] = "All friendly skeletons present can revive once",
    ["name_33_1"] = "Bloodlust",
    ["desc_33_1"] = "Help all friendly targets increase Attack when sustaining an attack",
    ["name_34_1"] = "Fertile",
    ["desc_34_1"] = "Drop double Seeds of Black Thorn after being killed by the Magic Vine",
    ["name_37_1"] = "Magic Counterattack",
    ["desc_37_1"] = "Launches a long-range attack whenever an enemy casts a spell",
    ["desc_40_1"] = "Loses its Dodge ability after 25 slates have been opened.",
    ["desc_40_2"] = "Recovers 1 HP each round",
    ["desc_41_2"] = "Increases Attack every 3 rounds",
    ["desc_42_1"] = "Burn the attacker when counterattacking",
    ["desc_42_2"] = "Sets all slates ablaze after being slain.",
    ["name_42_3"] = "Spell Forbidden",
    ["desc_42_3"] = "Forbid the enemy to cast spell after being killed (Can't cast spells, it lasts 15 rounds)",
    ["name_43_1"] = "Death Pact",
    ["desc_43_1"] = "Help all friendly targets increase Attack and HP when being killed",
    ["desc_44_1"] = "Poison the attacker when counterattacking",
    ["desc_44_2"] = "Contaminate all slates after being killed. Turning a slate will get one contaminated. The effect lasts for 5 rounds",
    ["desc_45_2"] = "Increase Attack after revival",
    ["name_46_1"] = "Bone Spur",
    ["desc_46_2"] = "Explode after 4 rounds and the enemy lost 10% HP",
    ["name_47_1"] = "Timidity",
    ["desc_47_1"] = "Decrease HP each time an ally is killed",
    ["desc_48_1"] = "Attack the enemy who is casting any spell",
    ["name_50_1"] = "Self-explosion",
    ["desc_50_1"] = "Explode after 3 rounds and cause 400% damage",
    ["desc_51_1"] = "No Special Abilities",
    ["desc_52_1"] = "Burn the attacker and make the target continually lose HP when counterattacking",
    ["desc_53_1"] = "Cause explosive damage to the attacker after being killed",
    ["desc_54_1"] = "Physical Resistance",
    ["desc_56_1"] = "Spell Resistance",
    ["name_60_1"] = "Dismantle",
    ["desc_60_1"] = "Destroy a Gun Battery every 3 rounds",
    ["desc_61_1"] = "Double Attack of Pirates and Orc Boatmen when present",
    ["name_62_1"] = "Summon",
    ["desc_62_1"] = "Summon a Light Elemental or Dark Elemental every 4 rounds",
    ["name_63_1"] = "Tentacle",
    ["desc_63_1"] = "Disable Ghost Ship when present",
    ["name_65_1"] = "Heal",
    ["desc_65_1"] = "Recovers 20% HP each round",
    ["name_66_1"] = "King's Protection",
    ["name_67_1"] = "Crystal Screen",
    ["name_68_1"] = "Mineral Barrier",
    ["name_71_1"] = "Soul of Lamp",
    ["desc_71_1"] = "A chance to loot Golden Lamp Oil after being killed.",
    ["name_72_1"] = "Mana Stolen",
    ["desc_72_1"] = "Consume the attacker's MP when counterattacking",
    ["name_72_2"] = "Burning Souls",
    ["name_72_3"] = "Burn Down",
    ["name_73_1"] = "Covert Assault",
    ["desc_73_1"] = "Launches an attack every 3 rounds to cause 200% damage and with Blood-Drain effect (Restores 50% of damage dealt as HP).",
    ["desc_73_2"] = "Help self and all friendly targets increase Attack and HP after suffering damage",
    ["name_74_1"] = "Neurotoxin",
    ["desc_74_1"] = "When counterattacking, make the attacker rigid (Decrease Accuracy by 50% for 3 rounds)",
    ["name_74_2"] = "Symbiosis",
    ["desc_74_2"] = "Double Attack when Cactus is on the scene.",
    ["name_74_3"] = "Thump",
    ["desc_74_3"] = "Chance to counterattack for 200% damage.",
    ["name_74_4"] = "Fury",
    ["desc_74_4"] = "Each time it loses 20% HP, the Attack increases by 20%",
    ["name_74_5"] = "Anti-body",
    ["name_75_1"] = "Symbiosis",
    ["desc_75_1"] = "Double HP when Desert Scorpion is on the scene.",
    ["name_75_2"] = "Magic Burning",
    ["desc_75_2"] = "Consume the target's MP when launching a long-range attack",
    ["name_76_1"] = "Void",
    ["desc_76_1"] = "Have chance to immune all damage",
    ["name_77_1"] = "Leech",
    ["desc_77_1"] = "Drains HP whenever it counterattacks (Gains 50% of its own Attack damage).",
    ["name_78_1"] = "Summon",
    ["desc_78_1"] = "Launches once every 3 rounds to summon a Zombie.",
    ["name_78_2"] = "Necromancy",
    ["desc_78_2"] = "All Undead revive once while present in battle.",
    ["name_79_1"] = "Summon",
    ["desc_79_1"] = "Summon a Zombie every 3 rounds",
    ["name_80_1"] = "Live in Groups",
    ["name_80_2"] = "Blood Pact",
    ["desc_80_2"] = "Loot Essence Blood after being killed",
    ["name_81_1"] = "Berserk",
    ["desc_81_1"] = "Increases Attack each time an ally is killed",
    ["name_81_2"] = "Thump",
    ["desc_81_2"] = "Chance to counterattack for 200% damage.",
    ["name_81_3"] = "Deter",
    ["desc_81_3"] = "Stop Blood Slave from shapeshifting when present in a battle.",
    ["name_82_1"] = "Blood Curse",
    ["desc_82_1"] = "Cast Blood Curse to attacker when counterattacking (Can't recover HP and MP, only valid in the target floor)",
    ["name_82_2"] = "Shapeshift",
    ["desc_82_2"] = "When HP is lower than 50%, becomes a Bloody Bat and possesses all except Nocturnal features.",
    ["name_83_1"] = "Magic Counterattack",
    ["desc_83_1"] = "Launches a long-range attack whenever an enemy casts a spell",
    ["name_83_2"] = "Blood Body",
    ["desc_83_2"] = "High HP Attribute",
    ["name_84_1"] = "Machinery Repair",
    ["desc_84_1"] = "All friendly Machinery targets can revive once",
    ["name_88_1"] = "Mechanical armor",
    ["name_88_2"] = "Smashing Blow",
    ["name_88_3"] = "Concentrated Attack",
    ["desc_88_1"] = "Physical Resistance +20%, Spell Resistance +20%",
    ["desc_88_2"] = "Physical Resistance+30%, Spell Resistance+30%",
    ["desc_88_3"] = "Physical Resistance +40%, Spell Resistance +40%",
    ["desc_88_4"] = "Physical Resistance +60%, Spell Resistance +60%",
    ["desc_88_5"] = "Physical Resistance +90%, Spell Resistance +90%",
    ["name_88_6"] = "Burst Missile",
    ["desc_88_6"] = "Launch an attack every two rounds and bring the effect Burning.",
    ["name_91_1"] = "Healing Light",
    ["desc_91_1"] = "Casts once every 3 rounds to help all companions recover HP.",
    ["name_91_2"] = "Protection Halo",
    ["desc_91_2"] = "When entering a battle, decreases damage for all participating companions suffered by 50%.",
    ["desc_92_1"] = "Launches a ranged attack once every 2 rounds and additionally brings penetration effect.",
    ["name_92_2"] = "Blindage",
    ["desc_92_2"] = "Helps companions of other types resist 50% of damage",
    ["name_93_1"] = "Death Blessing",
    ["desc_93_1"] = "Enhances all companions' Attack after being killed",
    ["name_93_2"] = "Prayer Halo",
    ["desc_93_2"] = "When entering a battle, all participating companions become immune to abnormal status.",
    ["name_94_1"] = "Charge",
    ["desc_94_1"] = "A chance to counterattack double damage after suffering an attack",
    ["name_94_2"] = "Battle Halo",
    ["desc_94_2"] = "When entering a battle, helps all participating companions enhance Dodge.",
    ["name_95_1"] = "Valor",
    ["desc_95_1"] = "Enhances Attack by 2 each round.",
    ["name_95_2"] = "Revenge Halo",
    ["desc_95_2"] = "When entering a battle, all participating companions' attacks are able to leech blood.",
    ["name_96_1"] = "Amanita Verna",
    ["desc_96_1"] = "Poisons the enemy after being killed (Loses HP each round. The effects will last 3 rounds)",
    ["name_96_2"] = "Bind",
    ["desc_96_2"] = "When active, enhances the Ancient Guardian's Physical Resistance by 70% while present",
    ["desc_97_2"] = "When active, enhances the Ancient Guardian's Magic Resistance by 70% while present",
    ["desc_98_2"] = "When active, the Ancient Guardian is able to reflect 50% of the damage suffered while present",
    ["desc_99_2"] = "Increases the MP consumption of enemies by 300% while present",
    ["name_501_1"] = "Destructive Cannon",
    ["desc_501_1"] = "Attacks once every 3 rounds, dealing 300% damage to enemies",
    ["name_501_2"] = "Shell of Thorns",
    ["desc_501_2"] = "Spell Resistance is 50%, it will rebound 30% damage sustained to the attacker",
    ["name_501_3"] = "Vine Shield",
    ["desc_501_3"] = "Spell Resistance +50%",
    ["name_502_1"] = "Statue's Fury",
    ["desc_502_1"] = "Casts once every 3 rounds (Summon Rock Golem when Anger is full. Otherwise, cause 300% damage to Gumball)",
    ["name_502_2"] = "Demonized Armor",
    ["desc_502_2"] = "Physical Resistance +50%, Spell Resistance +30%. Increase Fury when suffering Spell Damage",
    ["name_503_1"] = "Dragon's Breath",
    ["desc_503_1"] = "Launches an attack every 4 rounds to cause 200% damage to enemies and bring the corrosive effect (Halve the attack and lose HP each round, it lasts 3 rounds)",
    ["name_503_2"] = "Emerald Dragon Scale",
    ["desc_503_2"] = "Spell Resistance is 50%. Immune to Rank 1 Spell",
    ["name_503_3"] = "Emerald Dream",
    ["desc_503_3"] = "Increase the progress by 1 after suffering an attack from rays in Elemental Altar. Unlock Emerald Dreamland when the progress is full.",
    ["desc_503_4"] = "Launches an attack every 3 rounds to deal double damage to the enemy, causing a corrosion effect. (Halves attack and lose HP each round, lasting for 3 rounds.)",
    ["name_504_1"] = "Landslide",
    ["desc_504_1"] = "Casts once every 3 rounds to frighten players. The effect lasts for 2 rounds.",
    ["desc_504_2"] = "Cause damage when Anger is full. Directly kill a target when HP is lower than 30%.",
    ["name_504_3"] = "Rough Shape",
    ["desc_504_3"] = "Spell Resistance +80%",
    ["name_505_1"] = "Death Charge",
    ["desc_505_1"] = "Launches an attack every 3 rounds to cause 300% damage to enemies",
    ["name_505_2"] = "Withered Branch",
    ["desc_505_2"] = "Causes the Withered Branch effect whenever a mushroom dies (Loses 10% of total HP from an attack by Magic Vines. The effects will last 3 rounds.)",
    ["name_507_1"] = "Brutal Impact",
    ["desc_507_1"] = "Launches an attack every 3 rounds to cause 400% damage to enemies",
    ["name_509_1"] = "Giant's Fury",
    ["desc_509_1"] = "Launches an attack every 3 rounds to cause 300% damage to enemies",
    ["name_509_2"] = "Overlord's Fury",
    ["desc_509_2"] = "Physical Resistance+50%, Spell Resistance+20%",
    ["name_510_1"] = "Corrode",
    ["name_5101_1"] = "Frost strike",
    ["desc_5101_1"] = "Launches an attack every 3 rounds, causing 3 times of damage to enemy",
    ["name_5101_2"] = "Frost Halo",
    ["desc_5101_2"] = "Immune to water spell and cause damage to enemy in each round (damage value is {rate}% of enemy's maximum HP)",
    ["name_5101_3"] = "Gene Modification Device",
    ["desc_5101_3"] = "Frost aura effect enhanced by 10% in each round",
    ["name_5101_4"] = "Heavy Steam Armour",
    ["desc_5101_4"] = "Physical Resistance +50%, Spell Resistance +50% (shield continues, but can be broken by Avallon cannon)",
    ["name_511_1"] = "Nightmare Shield",
    ["desc_511_1"] = "Physical Resistance +50%, Spell Resistance +50% (The shield lasts sustainably, but can be destroyed by the Undead)",
    ["name_511_2"] = "Manic",
    ["desc_511_2"] = "Double its attack when there is a Nightmare Dragon Whelp visible",
    ["desc_512_1"] = "Fire dragon was living in the deep underground full of sulphur smell. He is the guardian of the fire rules and he can command the Fire Elemental to burn out the enemies.",
    ["name_513_1"] = "Short Dream",
    ["desc_513_1"] = "Teleport players to the original boss floor after 5 rounds.",
    ["name_513_2"] = "Heart to Heart",
    ["desc_513_2"] = "Decrease Emerald Dragon's HP in terms of percentage after Dragon's Soul suffers damage.",
    ["name_514_1"] = "Manufacture Missiles",
    ["desc_514_1"] = "Launches an attack every 3 rounds, causing 10 times of damage to enemy",
    ["name_514_2"] = "Guardian's Airship",
    ["desc_514_2"] = "Current combat power: {value}",
    ["name_514_3"] = "Alloy Armor",
    ["desc_514_3"] = "Physical Resistance +50%, Spell Resistance +50%",
    ["desc_520_1"] = "The evil Mage who climbed out of the skeletons can enhance his strength by eating magic monsters, he wants to kill each and every life.",
    ["desc_521_1"] = "Torture the living with evil magic and leech their HP. This is Necromancer's favorite.",
    ["desc_523_1"] = "The Mage can control lower-level Undead and continually summon demons to make troubles.",
    ["desc_525_1"] = "Demons being summoned are the best food for advanced Undead.",
    ["name_545_1"] = "Recover",
    ["desc_545_1"] = "Increases Ancient Guardian's HP every 2 rounds",
    ["name_551_1"] = "Feral Whisper",
    ["desc_551_1"] = "Randomly summon a monster every 3 rounds",
    ["name_551_2"] = "Battle Status",
    ["desc_551_2"] = "Transform to War status when HP is lower than 60% and recover 20% HP.",
    ["name_551_3"] = "Natural Power",
    ["desc_551_3"] = "Casts once every 3 rounds and permanently enhances Vine Shield's effect by 5%.",
    ["name_551_4"] = "Vine Shield",
    ["desc_551_4"] = "Increases Magic Resistance by {magic}%. Reflects {reflex}% of damage suffered.",
    ["name_552_1"] = "Stiff Shell",
    ["desc_552_1"] = "Immune to all Spells, only loses 1 HP when sustaining an attack (Lose 2 HP when attacked by an Undead Creature)",
    ["name_552_2"] = "Hatch",
    ["desc_552_2"] = "Hatch Nightmare Dragon Whelp after 6 rounds",
    ["name_553_1"] = "Breathe",
    ["desc_554_1"] = "Hatch Nightmare Dragon Whelp after 5 rounds",
    ["name_563_1"] = "Rascal's Halo",
    ["desc_563_1"] = "Physical Resistance+{attack}%, Magic Resistance+{magic}%",
    ["name_563_2"] = "Explosive Shot",
    ["desc_563_2"] = "Launches an attack once every 3 rounds to deal 1X damage on the enemy and inflict the Burning effect (Loses HP each round for 3 rounds).",
    ["name_563_3"] = "Bully",
    ["desc_563_3"] = "Physical Resistance and Magic Resistance will be decreased by 20% each time an ally is killed",
    ["name_566_1"] = "Fiend's Heart",
    ["desc_566_1"] = "Immune to all debuffs when HP is lower than 60%.",
    ["name_566_2"] = "Fiend's Scale",
    ["desc_566_2"] = "Increases Physical Resistance and Spell Resistance by 30% respectively. Immune to rank 1 magic.",
    ["name_567_1"] = "Shield Armor",
    ["desc_567_1"] = "Increases Physical Resistance by 30% and Spell Resistance by 50%. Halves all debuffs' duration.",
    ["name_567_2"] = "Battle Focus",
    ["desc_567_2"] = "Accelerates to accumulate Anger each time when losing 35% of HP.",
    ["name_567_3"] = "Thump",
    ["desc_567_3"] = "Launches an attack when Anger is full to deal 3X damage on the enemy and directly kill the enemy whose HP is lower than 50%.",
    ["name_569_1"] = "Holy Purification",
    ["desc_569_1"] = "Launches an attack every 3 rounds, eliminating the enemy's buff",
    ["name_569_2"] = "Cure Halo",
    ["desc_569_2"] = "Healing {hp} in each round",
    ["name_569_3"] = "Idol of Light",
    ["desc_569_3"] = "Physical Resistance +20%, Spell Resistance +50%; immune to all light spell",
    ["name_570_1"] = "Dark Ceremony",
    ["desc_570_1"] = "Launches an attack every 3 rounds, causing 3 times of damage to enemy, with additional spell curse effect (HP and MP cannot be restored, for 3 rounds)",
    ["name_570_2"] = "Pain Halo",
    ["desc_570_2"] = "Cause {hp} damage to enemy every round (if the battle lasts for a longer time, this damage value is bigger)",
    ["name_570_3"] = "Idol of Darkness",
    ["desc_570_3"] = "Physical Resistance +50%, Spell Resistance +20%; immune to all dark spell",
    ["name_572_1"] = "Bombard",
    ["desc_572_1"] = "Launches an attack every 3 rounds, causing 3 times of damage to enemy",
    ["name_601_1"] = "Witch's Blessing",
    ["desc_601_1"] = "Double other monsters' HP while present",
    ["name_602_1"] = "Lightness",
    ["name_603_1"] = "Support",
    ["desc_603_1"] = "Helps friendly targets resist damage",
    ["name_603_2"] = "Metal Shell",
    ["name_605_1"] = "Reborn",
    ["desc_605_1"] = "Revive with full HP after being killed",
    ["name_606_1"] = "Hardened Muscle",
    ["desc_606_1"] = "Immune to Physical Attack",
    ["name_607_1"] = "Domination Bomb",
    ["desc_607_1"] = "Casts once every 2 rounds to cause 300% damage to enemies",
    ["name_608_1"] = "Strength Restraint",
    ["desc_608_1"] = "Attack +2 every round",
    ["name_609_1"] = "Roar",
    ["name_610_1"] = "Pachyderma",
    ["name_612_1"] = "Devour",
    ["desc_612_1"] = "Causes 500% damage when attacking the boars.",
    ["name_620_1"] = "Healing Rain",
    ["name_623_1"] = "Cut",
    ["name_623_2"] = "Liquid State",
    ["name_624_1"] = "Camouflage",
    ["name_628_1"] = "Energy Bomb",
    ["desc_628_1"] = "Launch an attack each round",
    ["name_628_2"] = "Mutant Armor",
    ["desc_628_2"] = "Magic Resistance +30%",
    ["name_629_1"] = "Crushing Ball",
    ["desc_629_1"] = "Launches an attack every 2 rounds to cause 200% damage to enemies",
    ["desc_629_2"] = "Physical Resistance+30%",
    ["name_630_1"] = "Rapid Blow",
    ["desc_630_1"] = "Launch an attack each round and cause 150% damage to enemy",
    ["name_630_2"] = "Overspeed Movement",
    ["name_631_1"] = "Piercing Cannon",
    ["desc_631_1"] = "Launches an attack every 3 rounds to cause 400% damage to enemies",
    ["desc_631_2"] = "Physical Resistance+50%",
    ["name_632_1"] = "Super Energy Bomb",
    ["desc_632_1"] = "Launches an attack every 2 rounds to cause 300% damage to enemies",
    ["name_635_1"] = "Concentrated Attack",
    ["desc_635_1"] = "Increases Attack by 20% for every identical monster.",
    ["name_636_1"] = "Shoot",
    ["desc_636_1"] = "Launches a long-range attack every 2 rounds",
    ["name_637_1"] = "Smashing Blow",
    ["desc_637_1"] = "A chance to counterattack double damage after suffering an attack",
    ["name_639_1"] = "M78 Nebula Nuclear Bomb",
    ["desc_639_1"] = "Explode after 10 rounds to cause 9999 damage of all enemies",
    ["name_639_2"] = "Super Lightning",
    ["desc_639_2"] = "Attack onece every 2 rounds and cause 300% damage to enemies",
    ["name_639_3"] = "Galactic Energy Hood",
    ["desc_639_3"] = "Immune to all control status; immune to active skills and item damages",
    ["name_639_4"] = "Gravitational wave",
    ["desc_639_4"] = "Halve the enemy's attack while being present",
    ["desc_800_1"] = "Possesses high Dodge. Attacking with Hive is recommended.",
    ["name_900_1"] = "Spell Resistance Skin",
    ["desc_900_1"] = "Immune to all Spells",
    ["name_900_2"] = "Escape",
    ["desc_900_2"] = "Escapes the maze after 10 rounds",
    ["name_901_1"] = "Parry",
    ["desc_901_1"] = "Reduce all damage taken to 1",
    ["desc_901_2"] = "Escapes the maze after 5 rounds",
    ["name_909_1"] = "Shoot",
    ["desc_909_1"] = "Performs a long-range attack whenever Ore theft is detected.",
    ["name_909_2"] = "Fortification",
    ["desc_909_2"] = "Immune to all damage",
    ["desc_1003_1"] = "Poison enemies every 3 rounds (Lose HP every round, it lasts 3 rounds)",
    ["name_1004_1"] = "Dodge Area",
    ["desc_1004_1"] = "Increase all visible monsters' Dodge while alive",
    ["name_1005_1"] = "Statue's Protection",
    ["desc_1005_1"] = "Cast once every 2 rounds to cause damage",
    ["name_1005_2"] = "Resonance",
    ["desc_1005_2"] = "Increase Crimson Gaze's power each time a small statue is awakened.",
    ["name_2003_1"] = "Alloy Armor III",
    ["desc_2003_1"] = "Physical Resistance +50%; Spell Resistance +50%",
    ["name_2003_2"] = "Fire Sprayer",
    ["name_2004_1"] = "Armor-piercing Bullet",
    ["name_2005_1"] = "Alloy Armor V",
    ["desc_2005_1"] = "Physical Resistance +75%, Spell Resistance +75%",
    ["name_2005_2"] = "Destructive Bombard",
    ["name_2006_1"] = "Self Repair",
    ["name_2006_2"] = "Program Optimization",
    ["desc_2006_2"] = "Increase Attack by 1 each round",
    ["name_2007_1"] = "God of Dragon's Form",
    ["name_2007_2"] = "Tiger's Form",
    ["name_2008_1"] = "Skeleton",
    ["desc_2008_1"] = "Loot Skull after being killed",
    ["desc_2009_1"] = "Summon a Skeleton Swordsman every 3 rounds",
    ["name_2011_1"] = "Elemental Resistance",
    ["desc_2011_1"] = "Immue to all skill and spell damage",
    ["desc_2015_1"] = "Immune to all Spell, only lose HP by 1 when sustaining an attack.",
    ["desc_2015_2"] = "Hatches two Zerglings after 10 rounds.",
    ["name_2017_1"] = "Bleed",
    ["desc_2017_1"] = "Bleed the attacker when counterattacking an attack (Lose HP each round, it lasts 3 rounds)",
    ["name_2020_1"] = "Chaos",
    ["desc_2020_1"] = "Affected by the red kryptonite, Justice Gumball has lost his sense of morality and he is turning evil gradually. Only fierce fists can sober him up!",
    ["name_2020_2"] = "Speed of Light",
    ["name_2020_3"] = "Super Power",
    ["desc_2020_3"] = "Increases Attack by 900",
    ["name_2020_4"] = "Absolute Field",
    ["desc_2020_4"] = "Physical Resistance +90%, Spell Resistance +90%",
    ["name_2020_5"] = "Steel-like Body",
    ["desc_2020_5"] = "Recovers HP by 50% each round",
    ["name_2021_1"] = "Loading",
    ["desc_2021_1"] = "Drops 1 High Explosive Bomb after being killed",
    ["desc_2022_1"] = "Becomes immune to all skills and magic damage. Increases physical resistance by 99%.",
    ["name_2027_1"] = "Soul's Cannon",
    ["desc_2027_1"] = "Drops 1 Spirit Ammo after being killed.",
    ["name_2027_2"] = "Trial Barrier",
    ["desc_2027_2"] = "Immue to all Skill, Spell and Item damage",
    ["name_2033_1"] = "Battleship Armor",
    ["desc_2033_1"] = "Only damage by Gun Battery",
    ["name_2033_2"] = "Armor",
    ["name_2041_1"] = "Force Ray",
    ["desc_2041_1"] = "Launches an attack every 2 rounds and brings Primary Force of Darkness (Halves attack, lasting 3 rounds).",
    ["name_2041_2"] = "Energy Cover",
    ["desc_2041_2"] = "Spell Resistance +80%",
    ["name_2041_3"] = "Energy Core",
    ["desc_2041_3"] = "Drops Energy Core after being killed",
    ["name_2042_1"] = "Warning",
    ["name_2043_1"] = "Storm",
    ["desc_2043_1"] = "Chance to counterattack for 300% damage.",
    ["name_2044_1"] = "Metal Armor",
    ["desc_2044_1"] = "Immune to all damage",
    ["name_2045_1"] = "Blood Fields",
    ["desc_2045_1"] = "Counterattack is able to additionally blood leech (Transfers 100% of damage dealt to HP.)",
    ["desc_2051_1"] = "Launches an attack every 2 rounds to cause 200% damage to enemies",
    ["name_2052_1"] = "Dragon Scale",
    ["desc_2052_1"] = "Launches an attack every 2 rounds to cause damage and the Burning effect.",
    ["desc_2053_1"] = "Summons a zombie every 5 rounds.",
    ["name_2054_1"] = "Ptomaine",
    ["name_2057_1"] = "Engulf",
    ["desc_2057_1"] = "Opens to engulf the enemy",
    ["name_2058_1"] = "Space Swap",
    ["desc_2058_1"] = "Helps self and companions within 1 meter transform to the opposite element after suffered an attack (Light and Dark elements can transform to each other.)",
    ["name_3000_1"] = "Gladiator Competition",
    ["desc_3000_1"] = "Launch an attack once in gladiator competition.",
    ["name_3000_2"] = "Battle Master",
    ["desc_3000_2"] = "30% chance to activate a shield after suffering damage. If activated, able to resist half of the damage suffered.",
    ["name_3001_2"] = "Batto-jutsu",
    ["desc_3001_2"] = "Launches an attack every 3 rounds to cause double damage and kill an enemy whose HP is lower than 30%.",
    ["name_3002_2"] = "The Z Sword",
    ["desc_3002_2"] = "Launches an attack every 3 rounds to deal 150% damage to the enemy.",
    ["name_3003_2"] = "Knighthood",
    ["desc_3003_2"] = "Increase Attack by 15% for every 20% lost HP.",
    ["name_3004_2"] = "Quantum Mechanics",
    ["desc_3004_2"] = "Aze Cat can revive when it participates in a battle.",
    ["name_3006_2"] = "Dark Force",
    ["desc_3006_2"] = "Casts once every 3 rounds. Reduces enemy's HP by 10% and cause the effect of Curse (Decrease Attack, lasting for 3 rounds).",
    ["name_3007_2"] = "Hunting",
    ["desc_3007_2"] = "Increase Attack by 30% when HP is higher than 50%. Increase Dodge by 30% when HP is lower than 50%.",
    ["name_3008_2"] = "Defense",
    ["desc_3008_2"] = "Decrease damage suffered by 15%.",
    ["name_3008_3"] = "Throw Shield",
    ["desc_3008_3"] = "Launches an attack every 3 rounds to deal double damage to the enemy.",
    ["name_3009_2"] = "Chasing Bomb",
    ["desc_3009_2"] = "Casts once every 3 rounds. Shoots 3 missiles at random enemies.",
    ["name_3010_1"] = "Drunken Fist",
    ["desc_3010_1"] = "Launche an attack every round and have a chance to cause double effect to enemies",
    ["name_3010_2"] = "Drunkenness",
    ["desc_3010_2"] = "Drinks a bottle of \"Brewmaster's Wine\" every 3 rounds to increase Attack and Dodge.",
    ["name_3011_2"] = "Night Blade",
    ["desc_3011_2"] = "Casts once every 3 rounds. Throws Night Blade at the enemy and causes blood leech effects (Transfers 100% of damage done to one's own HP).",
    ["name_3012_1"] = "Sacrifice",
    ["desc_3012_1"] = "Launch an attack every round with burning effect (Lost HP every round, lasting for 3 rounds)",
    ["name_3013_2"] = "God's Trial",
    ["desc_3013_2"] = "Shapeshift to True God when HP is lower than 50%. Increase Attack and HP by 40%.",
    ["name_3014_1"] = "Holy Bolt",
    ["desc_3014_1"] = "Casts each round. Unleashes Holy Bolt to deal 150% damage to the enemy.",
    ["name_3015_1"] = "Icebolt",
    ["desc_3015_1"] = "Casts each round. Unleashes Icebolt to deal 150% damage to the enemy.",
    ["name_3015_2"] = "Poseidon",
    ["desc_3015_2"] = "Enhance Attack by 5% each round.",
    ["name_3016_2"] = "Victory Armor",
    ["desc_3016_2"] = "Increase Holy Warrior's HP when it participates in a battle",
    ["name_3016_3"] = "Summon Holy Warrior",
    ["desc_3016_3"] = "Summon Holy Warrior when HP is lower than 70%",
    ["name_3017_2"] = "Microcosm",
    ["desc_3017_2"] = "Recover 10% HP each round when HP is lower than 50%",
    ["name_3018_1"] = "Death Ripple",
    ["desc_3018_1"] = "Casts each round. Unleashes Death Ripple to attack all enemies.",
    ["name_3018_2"] = "Implosion",
    ["desc_3018_2"] = "Casts once every 4 rounds. Uses Implosion to deal 300% damage to the enemy.",
    ["name_3019_2"] = "Fate",
    ["desc_3019_2"] = "Revive with full HP after being killed and enhance Attack by 20%",
    ["name_4000_1"] = "Energy Blade",
    ["desc_4000_1"] = "Launch an attack each round",
    ["name_4000_2"] = "Magic Armor",
    ["desc_4000_2"] = "Immune to all low-level spells",
    ["name_4006_1"] = "Emperor's Deterrence",
    ["name_4006_2"] = "Army of Checkers",
    ["desc_4006_2"] = "Casts once every 3 rounds to summon a chess piece.",
    ["name_4006_3"] = "Guardian of the Gods",
    ["desc_4006_3"] = "Immune to all active skills",
    ["name_4009_1"] = "Dark Blow",
    ["desc_4009_1"] = "Launch an attack each round",
    ["name_4009_2"] = "Evil God's Protection",
    ["desc_4009_2"] = "Immune to all control status.Immune to all pets' and item damage.",
    ["name_4009_3"] = "Bishop Halo",
    ["desc_4009_3"] = "Helps friendly targets recover HP by 30 each round when on the spot.",
    ["desc_4010_1"] = "Helps friendly targets recover HP by 60 each round when on the spot.",
    ["desc_4011_1"] = "Helps friendly targets recover HP by 100 each round when on the spot.",
    ["name_4012_1"] = "Death Gaze",
    ["desc_4012_1"] = "Launches an attack every 3 rounds to cause 300% damage and add the Curse effect (Decreases Attack, lasting for 3 rounds)",
    ["name_4012_2"] = "Evil God's Territory",
    ["desc_4012_2"] = "Immune to all control status",
    ["name_4016_1"] = "Brutal Trample",
    ["desc_4016_1"] = "Launch an attack every round and have a chance to cause double effect to enemies",
    ["name_4016_2"] = "Resistance Skin",
    ["desc_4016_2"] = "Physical Resistance+30%, Spell Resistance+30%",
    ["name_4016_3"] = "Fury",
    ["desc_4016_3"] = "Doubles Attack when HP is below 50%.",
    ["name_4017_1"] = "Holy Shock",
    ["desc_4017_1"] = "Launch an attack each round, recover HP by 30",
    ["name_4017_2"] = "Light Territory",
    ["desc_4017_2"] = "When in play, all friendly targets gain double HP",
    ["name_4017_3"] = "Convert",
    ["desc_4017_3"] = "Activates every 5 rounds, converting to Dark status and summons 2 Towers.",
    ["name_4020_1"] = "Dark Assault",
    ["desc_4020_1"] = "Launch an attack every round and have a chance to cause double effect to enemies",
    ["name_4020_2"] = "Dark Territory",
    ["desc_4020_2"] = "When in play, enhance all friendly targets' Attack by 50%",
    ["name_4020_3"] = "Convert",
    ["desc_4020_3"] = "Activates every 5 rounds, converting to Light status and summons 2 Bishops.",
    ["name_4026_1"] = "Killer's Mark",
    ["desc_4026_1"] = "Launch an attack every round, with mark effect (damage increased by 50% for 3 rounds)",
    ["name_4026_2"] = "High explosive Grenades",
    ["desc_4026_2"] = "Launches an attack every 3 rounds, causing 3 times of damage to enemy",
    ["name_4026_3"] = "Mechanical armor",
    ["desc_4026_3"] = "Physical Resistance +40%, Spell Resistance +40%",
    ["name_4028_3"] = "Mechanical armor",
    ["desc_4028_3"] = "Physical Resistance +40%, Spell Resistance +40%; reduce item damage by 50%",
    ["name_4030_1"] = "Shoot",
    ["desc_4030_1"] = "Launch an attack each round",
    ["name_4030_2"] = "Electromagnetic Gun",
    ["desc_4030_2"] = "Launches an attack every 3 rounds, causing 1.5 times of damage to enemy, with additional electromagnetic force field effect (attack and power halved for 3 rounds)",
    ["name_4030_3"] = "Electromagnetic interference",
    ["desc_4030_3"] = "As a result of the interference device, Blue Shark Gumball lost his reason and is attacking all the creatures next to him!",
    ["name_4037_1"] = "Bite",
    ["desc_4037_1"] = "Launch an attack every round with bleeding effect (Lost HP every round, lasting for 3 rounds)",
    ["name_4039_1"] = "Throw snowball",
    ["desc_4039_1"] = "Launch an attack each round",
    ["name_4039_2"] = "Ice barrier",
    ["desc_4039_2"] = "Only lose 1 HP when you hurt",
    ["name_4039_3"] = "Have a snowball fight",
    ["desc_4039_3"] = "When hit by a snowball, you will lose 10 HP",
    ["name_4039_4"] = "Escape",
    ["desc_4039_4"] = "Escape after 20 rounds",
    ["name_4043_1"] = "Shoot",
    ["desc_4043_1"] = "Launches an attack every 3 rounds to deal 150% damage to the enemy.",
    ["name_4043_2"] = "Anti-explosion shield",
    ["desc_4043_2"] = "Spell resistance +30%, damage of active skills reduced by 50%",
    ["desc_4051_1"] = "A chance to counterattack double damage after suffering an attack",
    ["name_4051_1"] = "Bite",
    ["desc_4051_2"] = "Dodge+10%",
    ["name_4051_2"] = "Somersault",
    ["desc_4051_3"] = "Defense +80% (invalid to Lion Puppet)",
    ["name_4051_3"] = "Gaming",
    ["desc_4052_1"] = "Dodge +20%",
    ["desc_4052_2"] = "A chance to counterattack double damages while attacked, adds the Blood Leech effect (Recover 100% of the damage dealt to HP)",
    ["desc_4053_1"] = "Dodge +30%",
    ["name_4054_1"] = "Lion Roar",
    ["desc_4054_1"] = "Summon 2 Lion Puppets when HP is below 70%",
    ["name_4054_2"] = "Frisk",
    ["desc_4054_2"] = "Flee when HP is below 20%",
    ["name_4055_1"] = "Valor",
    ["desc_4055_1"] = "Enhances Attack by 2 each round.",
    ["name_4055_2"] = "Roll",
    ["desc_4055_2"] = "Increase all visible monsters' Dodge while alive",
    ["name_4056_1"] = "Irritate",
    ["desc_4056_1"] = "Double Attack while HP is lower than 50%",
    ["name_4056_2"] = "Escape",
    ["desc_4056_2"] = "Escapes the maze after 10 rounds",
    ["name_4057_1"] = "Armor",
    ["desc_4057_1"] = "Physical Resistance +50%, Spell Resistance +50%",
    ["name_4058_1"] = "Wind-Flame Wheel",
    ["desc_4058_1"] = "High Dodge Attribute",
    ["name_4059_1"] = "Life Leech",
    ["desc_4059_1"] = "Drains HP whenever it counterattacks (Gains 50% of its own Attack damage).",
    ["name_4504_1"] = "Divine Armor",
    ["desc_4504_1"] = "Launch an attack each round, 50% chance to block when being attack, giving immunity to all damages",
    ["name_4505_1"] = "Microcosm",
    ["desc_4505_1"] = "Launch an attack each round, recover 10% of HP each round when HP is below 50%",
    ["name_4506_1"] = "Gold Warrior",
    ["desc_4506_1"] = "Launche an attack every round and have a chance to cause double effect to enemies",
    ["name_6004_1"] = "Warning",
    ["desc_6004_1"] = "Launch after 5 rounds to summon 3 companions",
    ["name_6004_2"] = "Alloy Armor",
    ["desc_6004_2"] = "Spell Resistance +{value}%, Physical Resistance +{value}%, ",
    ["name_6005_1"] = "Guard Program",
    ["desc_6005_1"] = "Helps companions of other types resist damage, reducing 30% harm",
    ["name_6006_1"] = "Storm",
    ["desc_6006_1"] = "Launches an attack every 4 rounds, causing 3 times of damage to enemy, with curse effect (decrease damage for 3 rounds)",
    ["name_6007_1"] = "Evolutionary pattern",
    ["name_6008_1"] = "Element Force Field",
    ["desc_6008_1"] = "At present, the enemy cannot cast spells",
    ["name_6009_1"] = "Disperse shooting",
    ["desc_6009_1"] = "Launches a long range attack every 3 rounds, eliminating the enemy's buff",
    ["name_6010_1"] = "Repair",
    ["name_6011_1"] = "Electrostatic protection",
    ["name_6011_2"] = "Electric Element",
    ["desc_6011_2"] = "Always drop Electrical Element when killed by a mechanical creature",
    ["name_6012_1"] = "Thermal",
    ["desc_6012_1"] = "Have a chance to counter-attack with double of damage when sustaining an attack; when attacked by mechanical creatures, no counter-attack",
    ["name_6012_2"] = "Mechanical Element",
    ["desc_6012_2"] = "Always drop Mechanical Element when killed by a mechanical creature",
    ["name_6013_1"] = "Bombing",
    ["name_6013_2"] = "Aviation Element",
    ["desc_6013_2"] = "Always drop Aviation Element when killed by a mechanical creature",
    ["name_6014_1"] = "Strategic Cooperation",
    ["desc_6014_1"] = "At present, physical resistance and magic resistance + 30% of Seam Armor 2 and 3",
    ["name_6014_2"] = "Ancient Element",
    ["desc_6014_2"] = "When Steam Armor 2 and 3 are used at the same time, death will drop ancient element.",
    ["desc_6015_1"] = "At present, HP+50% of Steam Armor 1 and 2",
    ["desc_6015_2"] = "When Steam Armor 1 and 3 are used at the same time, death will drop ancient element.",
    ["desc_6016_1"] = "At present, Attack+50% of Steam Armor 1 and 2",
    ["desc_6016_2"] = "When Steam Armor 1 and 2 are used at the same time, death will drop ancient element.",
    ["name_6021_1"] = "Make a snowman",
    ["desc_6021_1"] = "Summon a snowman every 3 rounds",
    ["name_6021_2"] = "Snowball",
    ["desc_6021_2"] = "Increase Attack for every identical monster.",
    ["name_6022_1"] = "Throw snowball",
    ["desc_6022_1"] = "Launches one long range attack every 2 rounds",
    ["desc_6022_2"] = "Increases HP for every identical monster.",
    ["name_6023_1"] = "Impact",
    ["desc_6023_1"] = "A chance to counterattack double damage after suffering an attack",
    ["name_6029_1"] = "Pounce",
    ["desc_6029_1"] = "Launch an attack every 2 rounds, chance of causing 200% damages to enemies",
    ["name_6029_2"] = "Rise",
    ["desc_6029_2"] = "Dodge+10% when a companion is killed",
    ["name_6030_1"] = "Intimidate",
    ["desc_6030_1"] = "Halve the enemy's attack while being present",
    ["name_6030_2"] = "Inspire",
    ["desc_6030_2"] = "Recover 20% HP each round when companion is active",
    ["name_7001_1"] = "Hero's Footprint",
    ["desc_7001_1"] = "Recover 10% HP and upgrade Attack by 10 each round, while a Gumball villager is on the battlefield",
    ["name_7004_1"] = "Robber's Ambush",
    ["desc_7004_1"] = "Launch a surprise attack to reduce enemy's HP by 50% whenever there is an enemy",
    ["name_7005_1"] = "Magic Art",
    ["desc_7005_1"] = "Launch an attack every 3 rounds, deal damage to enemy equal to 30% of MAX HP",
    ["name_7026_1"] = "Fire Mastery",
    ["desc_7026_1"] = "Cast Fire Ball every 3 rounds, causing 3X damages to the enemy, adds Burning effect (Lose HP each round, valid for 3 rounds)",
    ["name_7035_1"] = "Killoff Procedure",
    ["desc_7035_1"] = "Launch an attack each round, launch Kill off Program every 4 rounds, causing 3X damages to the enemy",
    ["name_7039_1"] = "Knowledge",
    ["desc_7039_1"] = "Casts each round. Unleashes Holy Bolt to deal 150% damage to the enemy.",
    ["name_7069_1"] = "Victory Armor",
    ["desc_7069_1"] = "All companions' HP and Attack increased by 50% while in presence",
    ["name_7069_2"] = "Summon Warrior",
    ["desc_7069_2"] = "Summon 2 Gold Warriors when HP goes below 70%",
    }

return localization_string_table;

